Virtual Reality and Augmented Reality

Conceive AR/VR applications and communicate them to developers

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Course Dates

STARTS ON

January 11, 2023

Course Duration

DURATION

8 weeks, online
5–6 hours per week

Course Fee

PROGRAM FEE

US$2,600 US$2,210 or get US$260 off with a referral

Course Information Flexible payment available
Course Fee

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Note: For successful completion of the program, you will have to purchase a few hardware and software applications. These are additional costs and are not included in the program fee. Learn more.

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A Comprehensive Introduction to XR Technologies

Companies on the cutting edge recognize that extended reality (XR) has the capability to reinvent the way we communicate, experience gaming and other forms of entertainment, and transform industries such as healthcare, real estate, retail and e-commerce.

Virtual Reality and Augmented Reality from MIT xPRO provides a foundational understanding and conversational fluency in the principles that underlie XR technologies along with the ability to consider users' needs when refining applications or developing new ones. By the end of this eight-week program, you will be better positioned to conceive XR system ideas, communicate them to developers, and make recommendations to clients and other key stakeholders.

Why VR and AR - and Why Now?

According to Forbes, XR technologies, including VR and AR, will be "one of the most transformative tech trends of the next five years." Organizations of all types will be looking for technology professionals with the knowledge base, vision, and skills to implement VR and AR applications that provide a competitive edge.

23 Million

Projected number of jobs that will be enhanced by VR and AR technologies by 2030

Source: Statistica

$114,542

Average base salary for a VR/AR developer

Source: glassdoor

Who Is This Program For?

This eight-week program is ideal for seasoned professionals who want to expand their learning horizons and explore the rapidly growing field of XR technologies.

  • Designers: UX/3D UI/interaction designers looking to expand their knowledge base and gain a technical understanding of how computer graphics function (particularly in gaming applications) and advance their careers by learning how to construct a VR environment and build end-to-end XR solutions for client organizations and construct a VR environment
  • Leaders & Managers: Industry leaders and managers focused on VR/AR product development who want to have more informed conversations with developers and engineers about improving user experience for existing products and services and offering new innovations
  • Developers: Unity developers, app developers, and 3D developers focused on VR/AR apps and experiences who want to expand their technical knowledge of XR technologies and their practical applications, such as learning how to create a complete XR project pitch for their clients

Key Takeaways

Over the course of this eight-week program, you will learn the principles of designing effective and engaging XR experiences that are inclusive and promote social good. Specifically:

  • You will acquire the essential vocabulary and knowledge of XR concepts to communicate meaningfully with different stakeholders.
  • You will expand your knowledge of XR system elements in addition to design principles, approaches, and processes. Crucially, you will also learn to consider users' needs and values in XR design.
  • You will apply XR concepts and design principles to create XR applications.
  • In the process, you will gain some introductory hands-on experience with XR system development, and better understand how to conceive XR system development ideas and communicate with developers.
  • Finally, you will explore the broader implications of XR technologies, including the new opportunities they provide, enabling you to make recommendations to clients and other key audiences.

Program Topics

Week 1:

Introduction to Technologies of Virtuality

Learn fundamental XR concepts and characteristics, and explore basic questions regarding the nature of virtuality. You will also get introduced to XR hardware and software and learn about XR applications across different industries.

Week 2:

Producing VR and AR Experiences I: Design Overview

Get the big picture of XR experience design, starting with the key terms used in the XR design process. You will also explore key design elements, principles, and approaches and learn to consider user needs and values in the design.

Week 3:

Producing VR and AR Experiences II: Design Processes

Take a deeper dive into XR design processes, including a look at how to build prototypes, such as a use case for a VR system and a mood board for an XR game on a topic of your choice. You'll also try out digital and immersive authoring tools for XR design.

Week 4:

XR Apps Development

Gain high-level experience with XR system development fundamentals so that you can communicate better with developers. This includes experimenting with different techniques for capturing 3D spaces, structuring user interactions, and using and adapting software code. You'll also learn aspects of development for photo-based, computer-graphics-based, and multiple other types of XR.

Week 5:

Game Development

Explore the immersive nature of XR technology and its use in creative storytelling for gaming industry applications. Apply what you've learned by pitching a concept for an XR game and building a prototype of a narrative XR game scenario.

Week 6:

XR Communication and Social Applications

Consider both the promise and the peril of XR systems for social impact by examining the benefits and drawbacks of XR for communication and collaboration. Learn the principles for effective collaborative work in computational environments and practice being mindful of the responsibility to factor inclusivity and socio-ethical issues into XR experience design.

Week 7:

Evaluating XR Systems

Learn both the Why? and the How? of XR system evaluations by studying various aims and methodologies. Determine which evaluation methods to use for different XR applications or games, as well as how the data types retrievable from XR hardware and software might be used in evaluating XR design.

Week 8:

Broader Implications of XR

Examine the broader implications of XR, including a look at how computational technologies can integrate simulated experiences with the physical world - particularly beyond experiences enabled by XR technologies (such as VR headsets). You will also review how artificial intelligence (AI), fictitious worlds, and XR technologies can help you learn and work better virtually, even in non-remote settings, and how to assess whether ideas are innovative enough to justify creating or deploying XR technologies.

Week 1:

Introduction to Technologies of Virtuality

Learn fundamental XR concepts and characteristics, and explore basic questions regarding the nature of virtuality. You will also get introduced to XR hardware and software and learn about XR applications across different industries.

Week 5:

Game Development

Explore the immersive nature of XR technology and its use in creative storytelling for gaming industry applications. Apply what you've learned by pitching a concept for an XR game and building a prototype of a narrative XR game scenario.

Week 2:

Producing VR and AR Experiences I: Design Overview

Get the big picture of XR experience design, starting with the key terms used in the XR design process. You will also explore key design elements, principles, and approaches and learn to consider user needs and values in the design.

Week 6:

XR Communication and Social Applications

Consider both the promise and the peril of XR systems for social impact by examining the benefits and drawbacks of XR for communication and collaboration. Learn the principles for effective collaborative work in computational environments and practice being mindful of the responsibility to factor inclusivity and socio-ethical issues into XR experience design.

Week 3:

Producing VR and AR Experiences II: Design Processes

Take a deeper dive into XR design processes, including a look at how to build prototypes, such as a use case for a VR system and a mood board for an XR game on a topic of your choice. You'll also try out digital and immersive authoring tools for XR design.

Week 7:

Evaluating XR Systems

Learn both the Why? and the How? of XR system evaluations by studying various aims and methodologies. Determine which evaluation methods to use for different XR applications or games, as well as how the data types retrievable from XR hardware and software might be used in evaluating XR design.

Week 4:

XR Apps Development

Gain high-level experience with XR system development fundamentals so that you can communicate better with developers. This includes experimenting with different techniques for capturing 3D spaces, structuring user interactions, and using and adapting software code. You'll also learn aspects of development for photo-based, computer-graphics-based, and multiple other types of XR.

Week 8:

Broader Implications of XR

Examine the broader implications of XR, including a look at how computational technologies can integrate simulated experiences with the physical world - particularly beyond experiences enabled by XR technologies (such as VR headsets). You will also review how artificial intelligence (AI), fictitious worlds, and XR technologies can help you learn and work better virtually, even in non-remote settings, and how to assess whether ideas are innovative enough to justify creating or deploying XR technologies.

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Program Highlights

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Earn a certificate and 4 Continuing Education Units (CEUs) from MIT xPRO

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Insights from renowned MIT faculty and experts

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Activities and assignments in each module demonstrate your understanding of concepts

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Learn to define, visualize, and pitch your XR game concept

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New information is connected to existing knowledge and real-world tasks

System and Applications Requirements

  • To experience VR apps, you will need to purchase a VR headset such as Merge VR Headset or Google Cardboard Headset (compatible with most iOS and Android smartphones; preferred; phones from 123 mm to 156 mm)
  • Other headsets that may be used to experience VR/AR include: HTC Vive | Oculus Quest | PlayStation VR | Magic Leap | Microsoft HoloLens
  • To test if your mobile device is VR/AR compatible, visit https://vrtest.ninja/
  • To experience VR/AR apps, your mobile phone must have an iPhone Operating System (iOS) or Android Operating System (OS) with a camera
  • In addition, as you progress through the program, you will need to install trial and/or free software required for making XR components, such as Unity Personal and Qlone. For example, to view the 360-degree prototypes you will make in Module 3, you will download the VR Media Player for Android or the VR Player for iPhone users.

Program Faculty

Faculty Member D. Fox Harrell

D. Fox Harrell

Professor of Digital Media & Artificial Intelligence, Computer Science and Artificial Intelligence Laboratory (CSAIL) and Comparative Studies Program (CMS); Director of the MIT Center for Advanced Virtuality

Professor D. Fox Harrell’s research focuses on pioneering new forms of computational media such as interactive narrative technologies, virtual and augmented reality systems, videogames for social change, and simulations of social phenomena. His research also results in new AI-based tools for analyzing social phenomena in computational media... More info

Guest Speakers

Faculty Member Allison Crank

Allison Crank

Former Head of Digital Experiences, wowl

Allison Crank is a UX designer and researcher exploring the intersection of art, technology, and architecture. Currently, she works as a freelance UX designer for video games and immersive experiences and builds tools for interactive narrative storytelling. Previously, she was head of digital experiences at wowl, an XR studio based in Switzerland that specializes in commercial experiences for luxury brands and was a design researcher at the EPFL+ECAL lab, a design research lab for digital innovation leading a two-year HCI research project on designing immersive experiences for public space – in particular, for the UNESCO-recognized Montreux Jazz digital archives. On the side, she researches HCI for public spaces and teaches at the AA Visiting School and the HSLU in Lucerne.

Faculty Member Andrea Kim

Andrea Kim

Documentary Media Artist and Fulbright Research Fellow, Seoul Institute of the Arts

Andrea is an interdisciplinary researcher and multimedia artist based in Los Angeles. Her work explores avatar embodiment, virtual idols, and cultural theory, with a focus on identity in social VR and XR performance. She earned master’s degree from MIT Comparative Media Studies Program (S.M.) and undergraduate degree from the Duke University Literature Program (B.A.). Her digital media work ranges from immersive (XR) and participatory to civic media forms. Previously, she worked with the Center for Global Women's Health Technologies at Duke University as the director of The (In)visible Organ, a documentary film and arts-based reproductive health education initiative.

Faculty Member Antoine Cayrol

Antoine Cayrol

Co-Founder and Producer, Atlas V

Antoine is a French producer with 15 years of experience creating immersive works, transmedia documentaries, short films, music videos, and high-end commercials. His company specializes in the development, production, and distribution of VR, AR, and MR works. His award-winning projects include Gloomy Eyes (Annecy Cristal 2019, SXSW best narrative 2019), Spheres (Venice International Film Festival Grand Prize 2018), and Vestige (Peabody Award 2019). Antoine was also the founder and CEO of Fatcat Films, a company he sold to the audiovisual group Première Heure.

Faculty Member Vik Parthiban

Vik Parthiban

Director of Product and Innovation at Arrow Electronics, Digital SaaS; Research Affiliate at MIT

An inventor, engineer, and entrepreneur at heart, Vik desires to positively change how we interact using technology. He leads engineering teams through the full product journey from ideation through research, prototyping, engineering, and QA to production. While a graduate researcher at the MIT Media Lab, Vik developed multimodal XR interfaces and photonics for holographic displays. He also served as the team captain of the award-winning MIT Hyperloop II team, where he drove the development of the world's first autonomous electric hovercraft for Elon Musk's SpaceX and The Boring Company. His work has been featured in MIT, Wired magazine, TEDx, and The University of Texas at Austin.

Certificate

Certificate

Get recognized! Upon successful completion of this program, MIT xPRO grants a certificate of completion to participants and 4 Continuing Education Units (CEUs). This program is graded as a pass or fail; participants must receive 75% to pass and obtain the certificate of completion.

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Note: After successful completion of program, your verified digital certificate will be emailed, at no additional cost, in the name you used when registering for the program. All certificate images are for illustrative purposes only and may be subject to change at the discretion of MIT.

Registration for this program is done through Emeritus. You can contact us at mit@emeritus.org

FAQs

  • How do I know if this program is right for me?

    After reviewing the information on the program landing page, we recommend you submit the short form above to gain access to the program brochure, which includes more in-depth information. If you still have questions on whether this program is a good fit for you, please email learner.success@emeritus.org, and a dedicated program advisor will follow-up with you very shortly.


    Are there any prerequisites for this program?

    Some programs do have prerequisites, particularly the more technical ones. This information will be noted on the program landing page, as well as in the program brochure. If you are uncertain about program prerequisites and your capabilities, please email us at learner.success@emeritus.org for assistance.


    Note that, unless otherwise stated on the program web page, all programs are taught in English and proficiency in English is required.


    What is the typical class profile?

    More than 50 percent of our participants are from outside the United States. Class profiles vary from one cohort to the next, but, generally, our online certificates draw a highly diverse audience in terms of professional experience, industry, and geography — leading to a very rich peer learning and networking experience.


    What other dates will this program be offered in the future?

    Check back to this program web page or email us at learner.success@emeritus.org to inquire if future program dates or the timeline for future offerings have been confirmed yet.

  • How much time is required each week?

    Each program includes an estimated learner effort per week. This is referenced at the top of the program landing page under the Duration section, as well as in the program brochure, which you can obtain by submitting the short form at the top of this web page.



    How will my time be spent?

    We have designed this program to fit into your current working life as efficiently as possible. Time will be spent among a variety of activities including:



    • Engaging with recorded video lectures from faculty
    • Attending webinars and office hours, as per the specific program schedule
    • Reading or engaging with examples of core topics
    • Completing knowledge checks/quizzes and required activities
    • Engaging in moderated discussion groups with your peers
    • Completing your final project, if required

    The program is designed to be highly interactive while also allowing time for self-reflection and to demonstrate an understanding of the core topics through various active learning exercises. Please contact us at learner.success@emeritus.org if you need further clarification on program activities.



    What is it like to learn online with the learning collaborator, Emeritus?

    More than 250,000 professionals globally, across 80 countries, have chosen to advance their skills with Emeritus and its educational learning partners. In fact, 90 percent of the respondents of a recent survey across all our programs said that their learning outcomes were met or exceeded.

    A dedicated program support team is available 24/5 (Monday to Friday) to answer questions about the learning platform, technical issues, or anything else that may affect your learning experience.


    How do I interact with other program participants?

    Peer learning adds substantially to the overall learning experience and is an important part of the program. You can connect and communicate with other participants through our learning platform.

  • What are the requirements to earn the certificate?

    Each program includes an estimated learner effort per week, so you can gauge what will be required before you enroll. This is referenced at the top of the program landing page under the Duration section, as well as in the program brochure, which you can obtain by submitting the short form at the top of this web page. All programs are designed to fit into your working life.

    This program is scored as a pass or no-pass; participants must complete the required activities to pass and obtain the certificate of completion. Some programs include a final project submission or other assignments to obtain passing status. This information will be noted in the program brochure. Please contact us at learner.success@emeritus.org if you need further clarification on any specific program requirements.


    What type of certificate will I receive?

    Upon successful completion of the program, you will receive a smart digital certificate. The smart digital certificate can be shared with friends, family, schools, or potential employers. You can use it on your cover letter, resume, and/or display it on your LinkedIn profile.
    The digital certificate will be sent approximately two weeks after the program, once grading is complete.


    Can I get the hard copy of the certificate?

    No, only verified digital certificates will be issued upon successful completion. This allows you to share your credentials on social platforms such as LinkedIn, Facebook, and Twitter.


    Do I receive alumni status after completing this program?

    No, there is no alumni status granted for this program. In some cases, there are credits that count toward a higher level of certification. This information will be clearly noted in the program brochure.


    How long will I have access to the learning materials?

    You will have access to the online learning platform and all the videos and program materials for 12 months following the program start date. Access to the learning platform is restricted to registered participants per the terms of agreement.

  • What equipment or technical requirements are there for this program?

    Participants will need the latest version of their preferred browser to access the learning platform. In addition, Microsoft Office and a PDF viewer are required to access documents, spreadsheets, presentations, PDF files, and transcripts.


    Do I need to be online to access the program content?

    Yes, the learning platform is accessed via the internet, and video content is not available for download. However, you can download files of video transcripts, assignment templates, readings, etc. For maximum flexibility, you can access program content from a desktop, laptop, tablet, or mobile device.

    Video lectures must be streamed via the internet, and any livestream webinars and office hours will require an internet connection. However, these sessions are always recorded, so you may view them later.

  • Can I still register if the registration deadline has passed?

    Yes, you can register up until seven days past the published start date of the program without missing any of the core program material or learnings.


    What is the program fee, and what forms of payment do you accept?

    The program fee is noted at the top of this program web page and usually referenced in the program brochure as well.

    • Flexible payment options are available (see details below as well as at the top of this program web page next to FEE).
    • Tuition assistance is available for participants who qualify. Please email learner.success@emeritus.org.

    What if I don’t have a credit card? Is there another method of payment accepted?

    Yes, you can do the bank remittance in the program currency via wire transfer or debit card. Please contact your program advisor, or email us at learner.success@emeritus.org for details.


    I was not able to use the discount code provided. Can you help?

    Yes! Please email us at learner.success@emeritus.org with the details of the program you are interested in, and we will assist you.


    How can I obtain an invoice for payment?

    Please email learner.success@emeritus.org with your invoicing requirements and the specific program you’re interested in enrolling in.


    Is there an option to make flexible payments for this program?

    Yes, the flexible payment option allows a participant to pay the program fee in installments. This option is made available on the payment page and should be selected before submitting the payment.


    How can I obtain a W9 form?

    Please email us at learner.success@emeritus.org for assistance.

  • What is the policy on refunds and withdrawals?

    You may request a full refund within seven days of your payment or 14 days after the published start date of the program, whichever comes later. If your enrolment had previously been deferred, you will not be entitled to a refund. Partial (or pro-rated) refunds are not offered. All withdrawal and refund requests should be sent to admissions@emeritus.org.



    What is the policy on deferrals?

    After the published start date of the program, you have until the midpoint of the program to request to defer to a future cohort of the same program. A deferral request must be submitted along with a specified reason and explanation. Cohort changes may be made only once per enrolment and are subject to availability of other cohorts scheduled at our discretion. This will not be applicable for deferrals within the refund period, and the limit of one deferral per enrolment remains. All deferral requests should be sent to admissions@emeritus.org.

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