The benefit of learning together with your friend is that you keep each other accountable and have meaningful discussions about what you're learning.

Courtlyn
Promotion and Events SpecialistConceive AR/VR applications and communicate them to developers
June 29, 2022
8 weeks, online
5–6 hours per week
US$2,600 US$2,288 or get US$260 off with a referral
Our participants tell us that taking this program together with their colleagues helps to share common language and accelerate impact.
We hope you find the same. Special pricing is available for groups.
The benefit of learning together with your friend is that you keep each other accountable and have meaningful discussions about what you're learning.
Courtlyn
Promotion and Events SpecialistBased on the information you provided, your team is eligible for a special discount, for Virtual Reality and Augmented Reality starting on June 29, 2022 .
We’ve sent you an email with enrollment next steps. If you’re ready to enroll now, click the button below.
Have questions? Email us at group-enrollments@emeritus.org.Note: For successful completion of the program, you will have to purchase a few hardware and software applications. These are additional costs and are not included in the program fee. Learn more.
According to Forbes, XR technologies, including VR and AR, will be "one of the most transformative tech trends of the next five years." Organizations of all types will be looking for technology professionals with the knowledge base, vision, and skills to implement VR and AR applications that provide a competitive edge.
Projected number of jobs that will be enhanced by VR and AR technologies by 2030
Average base salary for a VR/AR developer
This eight-week program is ideal for seasoned professionals who want to expand their learning horizons and explore the rapidly growing field of XR technologies.
Over the course of this eight-week program, you will learn the principles of designing effective and engaging XR experiences that are inclusive and promote social good. Specifically:
Learn fundamental XR concepts and characteristics, and explore basic questions regarding the nature of virtuality. You will also get introduced to XR hardware and software and learn about XR applications across different industries.
Get the big picture of XR experience design, starting with the key terms used in the XR design process. You will also explore key design elements, principles, and approaches and learn to consider user needs and values in the design.
Take a deeper dive into XR design processes, including a look at how to build prototypes, such as a use case for a VR system and a mood board for an XR game on a topic of your choice. You'll also try out digital and immersive authoring tools for XR design.
Gain high-level experience with XR system development fundamentals so that you can communicate better with developers. This includes experimenting with different techniques for capturing 3D spaces, structuring user interactions, and using and adapting software code. You'll also learn aspects of development for photo-based, computer-graphics-based, and multiple other types of XR.
Explore the immersive nature of XR technology and its use in creative storytelling for gaming industry applications. Apply what you've learned by pitching a concept for an XR game and building a prototype of a narrative XR game scenario.
Consider both the promise and the peril of XR systems for social impact by examining the benefits and drawbacks of XR for communication and collaboration. Learn the principles for effective collaborative work in computational environments and practice being mindful of the responsibility to factor inclusivity and socio-ethical issues into XR experience design.
Learn both the Why? and the How? of XR system evaluations by studying various aims and methodologies. Determine which evaluation methods to use for different XR applications or games, as well as how the data types retrievable from XR hardware and software might be used in evaluating XR design.
Examine the broader implications of XR, including a look at how computational technologies can integrate simulated experiences with the physical world - particularly beyond experiences enabled by XR technologies (such as VR headsets). You will also review how artificial intelligence (AI), fictitious worlds, and XR technologies can help you learn and work better virtually, even in non-remote settings, and how to assess whether ideas are innovative enough to justify creating or deploying XR technologies.
Learn fundamental XR concepts and characteristics, and explore basic questions regarding the nature of virtuality. You will also get introduced to XR hardware and software and learn about XR applications across different industries.
Explore the immersive nature of XR technology and its use in creative storytelling for gaming industry applications. Apply what you've learned by pitching a concept for an XR game and building a prototype of a narrative XR game scenario.
Get the big picture of XR experience design, starting with the key terms used in the XR design process. You will also explore key design elements, principles, and approaches and learn to consider user needs and values in the design.
Consider both the promise and the peril of XR systems for social impact by examining the benefits and drawbacks of XR for communication and collaboration. Learn the principles for effective collaborative work in computational environments and practice being mindful of the responsibility to factor inclusivity and socio-ethical issues into XR experience design.
Take a deeper dive into XR design processes, including a look at how to build prototypes, such as a use case for a VR system and a mood board for an XR game on a topic of your choice. You'll also try out digital and immersive authoring tools for XR design.
Learn both the Why? and the How? of XR system evaluations by studying various aims and methodologies. Determine which evaluation methods to use for different XR applications or games, as well as how the data types retrievable from XR hardware and software might be used in evaluating XR design.
Gain high-level experience with XR system development fundamentals so that you can communicate better with developers. This includes experimenting with different techniques for capturing 3D spaces, structuring user interactions, and using and adapting software code. You'll also learn aspects of development for photo-based, computer-graphics-based, and multiple other types of XR.
Examine the broader implications of XR, including a look at how computational technologies can integrate simulated experiences with the physical world - particularly beyond experiences enabled by XR technologies (such as VR headsets). You will also review how artificial intelligence (AI), fictitious worlds, and XR technologies can help you learn and work better virtually, even in non-remote settings, and how to assess whether ideas are innovative enough to justify creating or deploying XR technologies.
Earn a certificate and 4 Continuing Education Units (CEUs) from MIT xPRO
Insights from renowned MIT faculty and experts
Activities and assignments in each module demonstrate your understanding of concepts
Learn to define, visualize, and pitch your XR game concept
New information is connected to existing knowledge and real-world tasks
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D. Fox Harrell
Professor of Digital Media & Artificial Intelligence, Computer Science and Artificial Intelligence Laboratory (CSAIL) and Comparative Studies Program (CMS); Director of the MIT Center for Advanced Virtuality
Professor D. Fox Harrell’s research focuses on pioneering new forms of computational media such as interactive narrative technologies, virtual and augmented reality systems, videogames for social change, and simulations of social phenomena. His research also results in new AI-based tools for analyzing social phenomena in computational media.
By taking both a design and analysis approach to his work, Prof. Harrell is able to build systems that simulate social and learning phenomena in ways that are engaging, dynamic, and personalized. He then builds analytical tools using AI and other statistical mathematical approaches to identify trends, biases, and diverse user needs. From there, he can develop new principles for design applicable to both academia and industry as well as build his own computational media systems.
Prof. Harrell holds a Ph.D. in Computer Science and Cognitive Science from the University of California, San Diego; a Master’s degree in interactive Telecommunications from New York University; and both a B.S. in Logic and Computation and a B.F.A. in Art (electronic and time-based media) from Carnegie Mellon University. Prof. Harrell's has also worked as an interactive television producer and game designer. He and his center received an Emmy award in the “Interactive Documentary” category. He received a National Science Foundation CAREER Award for his project, “Computing for Advanced Identity Representation.” His book, Phantasmal Media: An Approach to Imagination, Computation, and Expression, was published by the MIT Press.
Get recognized! Upon successful completion of this program, MIT xPRO grants a certificate of completion to participants and 4 Continuing Education Units (CEUs). This program is graded as a pass or fail; participants must receive 75% to pass and obtain the certificate of completion.
Download BrochureNote: After successful completion of program, your verified digital certificate will be emailed, at no additional cost, in the name you used when registering for the program. All certificate images are for illustrative purposes only and may be subject to change at the discretion of MIT.
Flexible payment options available.